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Build 69913 · Client-table preview · Client-table preview · Level 20

WoW Forever Combat Rogue Leveling Build

Use a step-by-step Combat Rogue leveling allocation from Level 10 to 20, with a clear point budget and recovery considerations.

Client data and build assumptions

Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.

Combat Rogue Leveling Build

0/11/0 · 11 / 11 points · Level 20 client-table preview

Repeatable melee leveling

  • Improved Sinister Strike and Lightning Reflexes complete the entry tier. Precision receives the next five points, followed by one point in Endurance. This is an early melee baseline without pretending a deep Combat cooldown is available.
  • Track miss frequency, incoming damage and downtime across equivalent enemies rather than one critical strike.
Community / Editorial Build

Derived planning assumption. Talent positions and ranks remain client data; this allocation is editorial only.

Talents in this build

Talent dataClient verifiedpositions and ranks only

  • Improved Sinister Strike2/2Client verified
  • Lightning Reflexes3/5Client verified
  • Precision5/5Client verified
  • Endurance1/2Client verified

Leveling with Combat

The first five points establish the opening attack package. Levels 15–19 invest in Precision; the Level 20 point goes to Endurance rather than an unavailable late-tree skill.

The route leaves Deflection and Riposte unselected. Moving points toward that defensive package changes both the prerequisite path and the final allocation.

Level 10–20 progression

Improved Sinister Strike 2 → Lightning Reflexes 3 → Precision 5 → Endurance 1

Follow the allocation in order rather than buying the endpoint first. The table-based planner checks the earlier investment before allowing deeper nodes.

Before switching routes

Track miss frequency, incoming damage and downtime across equivalent enemies rather than one critical strike.

Save the baseline link and change only the variable you want to compare. Keep equipment, target level and recovery conditions in your notes so a talent change is not credited for an unrelated improvement.

Open the Rogue calculator

Every published Rogue page points back at the planner at /rogue.

Edit this build in Calculator