Repeatable melee leveling · Level 20 · Level 20 client-table preview
Community / Editorial BuildBuild 69913 · Client-table preview · Client-table preview · Level 20
WoW Forever Combat Rogue Leveling Build
Use a step-by-step Combat Rogue leveling allocation from Level 10 to 20, with a clear point budget and recovery considerations.
Client data and build assumptions
Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.

Combat Rogue Leveling Build
0/11/0 · 11 / 11 points · Level 20 client-table preview
Repeatable melee leveling
- Improved Sinister Strike and Lightning Reflexes complete the entry tier. Precision receives the next five points, followed by one point in Endurance. This is an early melee baseline without pretending a deep Combat cooldown is available.
- Track miss frequency, incoming damage and downtime across equivalent enemies rather than one critical strike.
Derived planning assumption. Talent positions and ranks remain client data; this allocation is editorial only.
Talents in this build
Talent dataClient verifiedpositions and ranks only
Improved Sinister Strike2/2Client verified
Lightning Reflexes3/5Client verified
Precision5/5Client verified
Endurance1/2Client verified
Leveling with Combat
The first five points establish the opening attack package. Levels 15–19 invest in Precision; the Level 20 point goes to Endurance rather than an unavailable late-tree skill.
The route leaves Deflection and Riposte unselected. Moving points toward that defensive package changes both the prerequisite path and the final allocation.
Level 10–20 progression
Improved Sinister Strike 2 → Lightning Reflexes 3 → Precision 5 → Endurance 1
Follow the allocation in order rather than buying the endpoint first. The table-based planner checks the earlier investment before allowing deeper nodes.
Before switching routes
Track miss frequency, incoming damage and downtime across equivalent enemies rather than one critical strike.
Save the baseline link and change only the variable you want to compare. Keep equipment, target level and recovery conditions in your notes so a talent change is not credited for an unrelated improvement.
Open the Rogue calculator
Every published Rogue page points back at the planner at /rogue.
Edit this build in Calculator