Combat: selected talents and trade-offs
Improved Sinister Strike 2/2 and Improved Eviscerate 3/3 form the first five points. Precision 3/3 and Deflection 2/3 complete ten; the first Endurance rank is the eleven-point stage. Endurance 2/2, Improved Sprint 2/2 and Lightning Reflexes 1/5 reach fifteen. Dual Wield Specialization 3/5 and Improved Kick 2/2 lead to Blade Flurry at twenty-one.
The allocation reserves points for movement and interrupts, leaving off-hand damage at three of five ranks. Blade Flurry can strike another nearby opponent, so an agreed control target matters. Deflection is partial and Riposte is unselected.
Keep weapon quality and the tank target fixed. Record misses, successful Kicks, movement losses, cooldown recovery and whether Blade Flurry hits an unintended controlled enemy.
Executable point order
Use the progression to inspect each point from Level 10 to 30. The calculator opens the exact allocation and level. These routes are examples for comparing choices, not a measured damage ranking.
Reviewed Rogue snapshot: 53 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 139 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.