BUILDFORGE

Level-by-level planner

WoW Forever Rogue Leveling Build

Explore a Level 30 WoW Forever Rogue Leveling Build route with selected ranks, point-by-point progression and an editable calculator link.

Reviewed Beta · Level 30Build 1.60.1.70291Reviewed 2026-10-09

YOUR NEXT POINT

At level 10: standard route 1/21; illustrative maximum advance 6/21 points.

1 point · 0/1/0

At level 11Improved Sinister Strike 2/2

One point per level from 10 is a planner assumption. Step order is derived from the published allocation, checked for legal prerequisites. The Blizzard Legacy announcement confirms only that Talented can unlock points up to five levels early. Using it requires earned Legacy points and a per-character choice. Blizzard does not confirm the exact schedule or current Beta availability. This comparison does not model points beyond this published route.

Your allocation at level 10

  • Improved Sinister Strike1/2
Edit this level in Calculator

Loads these exact points in the calculator’s Level 30 budget. The modeled timing does not change its point cap or verify early access in the live Beta.

Compare Rogue leveling starts

These routes spend the same 21-point starter budget. Choose by the role and talent sequence you want to test; no route is labeled fastest.

Assassination Rogue

21/0/0 · Combo-point finishers and poisoned targets

Malice 5/5, Ruthlessness 3/3 and Improved Slice and Dice 2/3 lead to Relentless Strikes at point eleven. Lethality 4/5 precedes Cold Blood at point sixteen; Improved Poisons 4/5 then leads to Mutilate at point twenty-one. Partial ranks preserve both active choices within the budget.

  1. Level 10: Malice 1
  2. Level 15: Ruthlessness 1
  3. Level 30: Mutilate 1
Review Assassination route

Combat Rogue

0/21/0 · Repeatable melee attacks and group interrupts

Improved Sinister Strike 2/2 and Improved Eviscerate 3/3 form the first five points. Precision 3/3 and Deflection 2/3 complete ten; the first Endurance rank is the eleven-point stage. Endurance 2/2, Improved Sprint 2/2 and Lightning Reflexes 1/5 reach fifteen. Dual Wield Specialization 3/5 and Improved Kick 2/2 lead to Blade Flurry at twenty-one.

  1. Level 10: Improved Sinister Strike 1
  2. Level 15: Precision 1
  3. Level 30: Blade Flurry 1
Review Combat route

Subtlety Rogue

0/0/21 · Stealth preparation and recovery after contact

Camouflage 3/5 and Opportunity 2/2 open the route. Elusiveness 2/2, Dirty Tricks 2/2 and Improved Ambush 1/3 lead to Ghostly Strike at eleven. Initiative 3/3 and Master of Deception 1/3 reach fifteen. Premeditation, Serrated Blades 3/3 and Heightened Senses 1/2 precede Preparation at twenty-one.

  1. Level 10: Camouflage 1
  2. Level 15: Elusiveness 1
  3. Level 30: Preparation 1
Review Subtlety route

THE COMPLETE ROUTE

Level 10–30 point order · Combat Rogue

Order derived from allocation

Level labels assume one point per level from 10. The order is a planning example, not a verified Beta unlock schedule or performance recommendation.

  1. Level 10Improved Sinister StrikeRank 1/20/1/0 points
  2. Level 11Improved Sinister StrikeRank 2/20/2/0 points
  3. Level 12Improved EviscerateRank 1/30/3/0 points
  4. Level 13Improved EviscerateRank 2/30/4/0 points
  5. Level 14Improved EviscerateRank 3/30/5/0 points
  6. Level 15PrecisionRank 1/30/6/0 points
  7. Level 16PrecisionRank 2/30/7/0 points
  8. Level 17PrecisionRank 3/30/8/0 points
  9. Level 18DeflectionRank 1/30/9/0 points
  10. Level 19DeflectionRank 2/30/10/0 points
  11. Level 20EnduranceRank 1/20/11/0 points
  12. Level 21EnduranceRank 2/20/12/0 points
  13. Level 22Improved SprintRank 1/20/13/0 points
  14. Level 23Improved SprintRank 2/20/14/0 points
  15. Level 24Lightning ReflexesRank 1/50/15/0 points
  16. Level 25Dual Wield SpecializationRank 1/50/16/0 points
  17. Level 26Dual Wield SpecializationRank 2/50/17/0 points
  18. Level 27Dual Wield SpecializationRank 3/50/18/0 points
  19. Level 28Improved KickRank 1/20/19/0 points
  20. Level 29Improved KickRank 2/20/20/0 points
  21. Level 30Blade FlurryRank 1/10/21/0 points

Editable editorial routes · Source limits remain visible · No simulated performance scores

ROGUE / PLANNING QUESTION

Can the opener survive the whole fight?

Compare full pull-and-recovery cycles.

  1. 01
    Opening position

    Subtlety is the control-oriented testing route here. Plan how to enter and leave an engagement before spending on damage. An opener that works on an isolated target may fail when another player joins; record escape opportunities as well as damage.

  2. 02
    Combo-point cycle

    Improved Sinister Strike → Improved Eviscerate

  3. 03
    Recovery

    Start with Combat when you want a straightforward route for repeated solo pulls. Keep the same main-hand weapon while comparing another route: weapon upgrades can easily outweigh an early talent change. Use a separate Subtlety setup when the opening attack matters more than the rest of the fight.

Editorial test prompt · Client talent records reviewed through 1.60.1.70291; build performance is unverified.Rehearse the opener
BLIZZARD OCTOBER 1 NOTESOfficial

October 1 Beta changes for Rogue

Official Beta announcement · Blizzard’s October 1 development notes

Expose Armor missing no longer removes all combo points.

Subtlety Setup now adds combo points to the current target only when that same target caused the dodge or spell resist.

These are gameplay fixes, not an announced new talent tree.

The live Beta level cap is 30. The talent structure was reconciled through 1.60.1.70291; 21-point Level 30 routes are editorial allocations. Rank descriptions retain their separate community transcription evidence, and point-order rules remain derived assumptions.

Combat: selected talents and trade-offs

Improved Sinister Strike 2/2 and Improved Eviscerate 3/3 form the first five points. Precision 3/3 and Deflection 2/3 complete ten; the first Endurance rank is the eleven-point stage. Endurance 2/2, Improved Sprint 2/2 and Lightning Reflexes 1/5 reach fifteen. Dual Wield Specialization 3/5 and Improved Kick 2/2 lead to Blade Flurry at twenty-one.

The allocation reserves points for movement and interrupts, leaving off-hand damage at three of five ranks. Blade Flurry can strike another nearby opponent, so an agreed control target matters. Deflection is partial and Riposte is unselected.

Use the early stage for repeated attacks and cooldown recovery. Add the later off-hand and Kick ranks before testing Blade Flurry across the same number of enemies. Its selected place in this sequence is an editorial choice, not its only possible purchase level.

Executable point order

Use the progression to inspect each point from Level 10 to 30. The calculator opens the exact allocation and level. These routes are examples for comparing choices, not a measured damage ranking.

Reviewed Rogue snapshot: 53 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 139 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.

Data sources, verification & planning limits

Reviewed Rogue snapshot: 53 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 139 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.