Repeatable melee leveling · Level 20 · Level 20 client-table preview
Community / Editorial BuildBuild 69913 · Client-table preview · Client-table preview · Level 20
WoW Forever Rogue Dungeon Build
A Combat starting route for coordinated group pulls and repeatable melee damage.
Client data and build assumptions
Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.

Rogue Dungeon Build (Level 20)
0/11/0 · 11 / 11 points · Level 20 client-table preview
Repeatable melee leveling
- Improved Sinister Strike and Lightning Reflexes complete the entry tier. Precision receives the next five points, followed by one point in Endurance. This is an early melee baseline without pretending a deep Combat cooldown is available.
- Track miss frequency, incoming damage and downtime across equivalent enemies rather than one critical strike.
Derived planning assumption. Talent positions and ranks remain client data; this allocation is editorial only.
Talents in this build
Talent dataClient verifiedpositions and ranks only
Improved Sinister Strike2/2Client verified
Lightning Reflexes3/5Client verified
Precision5/5Client verified
Endurance1/2Client verified
Target discipline comes first
Enter a pull with an agreed target and a plan for control. Do not turn a short-lived damage increase into an extra uncontrolled enemy on the healer.
What to compare in a dungeon
Use the displayed Combat route as a baseline. Review misses, recovery and control failures over several packs before adjusting ranks; pack composition is part of the result.
Open the Rogue calculator
Every published Rogue page points back at the planner at /rogue.
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