Starting route
0/0/21Subtlety · Stealth preparation and recovery after contact
Edit in Calculator Talent snapshot through client build 1.60.1.70291. Build recommendations are editorial.PvP field notes
Test a current Level 30, 21-point Rogue PvP allocation with selected rank effects, sourced encounter conditions and an editable calculator.
Subtlety · Stealth preparation and recovery after contact
Edit in Calculator Talent snapshot through client build 1.60.1.70291. Build recommendations are editorial.The Subtlety example separates a prepared stealth opener from combat after the opener has ended. Inspect the selected Initiative and Premeditation effects for the opening combo-point window, then Elusiveness, Ghostly Strike and Preparation for a recovery test. Keep opponent level and equipment comparable and record lost control or another player joining; this reused spec allocation has no measured PvP win rate.
These routes use the same talent allocation. Their intended use differs; no talent changes or performance advantage are implied.
Inspect approach speed, the named opener effects and usable combo points. Premeditation points have a stated twenty-second window; count setup time and whether the points are used before comparing the first attack. Selected 1.60.1.70291 ranks: Camouflage 3/5: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec. Opportunity 2/2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. Initiative 3/3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Premeditation 1/1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. Tooltip amounts are the export’s Level 60 snapshot, not rescaled results for the selected planner level. Point tiers, full-rank prerequisites and editorial spending order remain planning assumptions.
The selected condition focuses the talent evidence below. These are editorial comparisons of a recorded allocation.

Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Talent record: Client verified · Rank tooltip: Community verifiedClient build 1.60.1.70291
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Talent record: Client verified · Rank tooltip: Community verifiedClient build 1.60.1.70291
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Talent record: Client verified · Rank tooltip: Community verifiedClient build 1.60.1.70291
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Talent record: Client verified · Rank tooltip: Community verifiedClient build 1.60.1.70291Editable editorial routes · Source limits remain visible · No simulated performance scores
Match the setup to this role.
Subtlety is the control-oriented testing route here. Plan how to enter and leave an engagement before spending on damage. An opener that works on an isolated target may fail when another player joins; record escape opportunities as well as damage.
Camouflage → Opportunity
Test a current Level 30, 21-point Rogue PvP allocation with selected rank effects, sourced encounter conditions and an editable calculator.
Official Beta announcement · Blizzard’s October 1 development notes
Expose Armor missing no longer removes all combo points.
Subtlety Setup now adds combo points to the current target only when that same target caused the dodge or spell resist.
These are gameplay fixes, not an announced new talent tree.
The live Beta level cap is 30. The talent structure was reconciled through 1.60.1.70291; 21-point Level 30 routes are editorial allocations. Rank descriptions retain their separate community transcription evidence, and point-order rules remain derived assumptions.
Camouflage 3/5 and Opportunity 2/2 open the route. Elusiveness 2/2, Dirty Tricks 2/2 and Improved Ambush 1/3 lead to Ghostly Strike at eleven. Initiative 3/3 and Master of Deception 1/3 reach fifteen. Premeditation, Serrated Blades 3/3 and Heightened Senses 1/2 precede Preparation at twenty-one.
Several stealth and critical-strike talents remain partial. Ghostly Strike supplies a short Dodge window, while Preparation resets cooldowns in the exported text; neither establishes a universal escape sequence. The route leaves Combat hit and Kick investment outside the budget.
The Subtlety example separates a prepared stealth opener from combat after the opener has ended. Inspect the selected Initiative and Premeditation effects for the opening combo-point window, then Elusiveness, Ghostly Strike and Preparation for a recovery test. Keep opponent level and equipment comparable and record lost control or another player joining; this reused spec allocation has no measured PvP win rate.
Use the progression to inspect each point from Level 10 to 30. The calculator opens the exact allocation and level. These routes are examples for comparing choices, not a measured damage ranking.
Reviewed Rogue snapshot: 53 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 139 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.
Reviewed Rogue snapshot: 53 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 139 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.