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Build 69913 · Client-table preview · Client-table preview · Level 20

WoW Forever Assassination Rogue Leveling Build

Use a step-by-step Assassination Rogue leveling allocation from Level 10 to 20, with a clear point budget and recovery considerations.

Client data and build assumptions

Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.

Assassination Rogue Leveling Build

11/0/0 · 11 / 11 points · Level 20 client-table preview

Critical strikes and finishing moves

  • Malice anchors the opening tier. Ruthlessness and Improved Slice and Dice then build a finisher-focused route before Relentless Strikes becomes the eleven-point endpoint.
  • Compare several complete combo-point cycles, keeping weapon, target level and finishing move consistent.
Community / Editorial Build

Derived planning assumption. Talent positions and ranks remain client data; this allocation is editorial only.

Talents in this build

Talent dataClient verifiedpositions and ranks only

  • Malice5/5Client verified
  • Ruthlessness3/3Client verified
  • Improved Slice and Dice2/3Client verified
  • Relentless Strikes1/1Client verified

Leveling with Assassination

This route spends on the repeated combo-point cycle. Test it on enemies that survive long enough for a finishing move; very short pulls may conceal the value of the later investment.

It gives up early Combat hit support and the Subtlety stealth package. A strong opener alone is not a fair test of this route.

Level 10–20 progression

Malice 5 → Ruthlessness 3 → Improved Slice and Dice 2 → Relentless Strikes 1

Follow the allocation in order rather than buying the endpoint first. The table-based planner checks the earlier investment before allowing deeper nodes.

Before switching routes

Compare several complete combo-point cycles, keeping weapon, target level and finishing move consistent.

Save the baseline link and change only the variable you want to compare. Keep equipment, target level and recovery conditions in your notes so a talent change is not credited for an unrelated improvement.

Open the Rogue calculator

Every published Rogue page points back at the planner at /rogue.

Edit this build in Calculator