YOUR NEXT POINT
1 points · 0/1/0
One point per level from 10 is a planner assumption. Step order is derived from the published allocation, checked for legal prerequisites.
Level-by-level planner
Use a step-by-step Feral Druid leveling allocation from Level 10 to 20, with a clear point budget and recovery considerations.
YOUR NEXT POINT
1 points · 0/1/0
One point per level from 10 is a planner assumption. Step order is derived from the published allocation, checked for legal prerequisites.
Ferocity1/5Loads these exact points in the calculator’s Level 20 budget; it does not change the live Beta level cap.
Editable editorial routes · Source limits remain visible · No simulated performance scores
Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.
Use a consistent form for each comparison. When moving between solo play and tanking, consider the tank page instead of silently assuming the same priorities.
This route gives up early Balance casting and Restoration recovery choices. The Bear endpoint should not be described as an unconditional Cat damage gain.
Ferocity 5 → Feral Instinct 5 → Feral Charge (Bear) 1
Follow the allocation in order rather than buying the endpoint first. The table-based planner checks the earlier investment before allowing deeper nodes.
Track whether the form and role of the encounter actually make use of the selected talents.
Save the baseline link and change only the variable you want to compare. Keep equipment, target level and recovery conditions in your notes so a talent change is not credited for an unrelated improvement.