Feral: selected talents and trade-offs
Ferocity 5/5 and Heart of the Wild 5/5 lead to Feral Charge at eleven. Thick Hide 3/3 and Feral Swiftness 1/2 reach fifteen. Savage Fury 2/2, Sharpened Claws 2/2 and Primal Bite precede Leader of the Pack at twenty-one.
Feral Swiftness is partial and Feral Instinct is unselected. Primal Bite generates high threat, which matters differently while tanking and while another character tanks. Leader of the Pack’s party aura is exclusive with Moonkin Aura in the exported text.
Record the form used at each stage. The current Charge record describes both Bear control and a Cat leap, while Heart of the Wild applies different Bear and Cat bonuses. Add the later Primal Bite and party aura effects only to tests that use those conditions.
Executable point order
Use the progression to inspect each point from Level 10 to 30. The calculator opens the exact allocation and level. These routes are examples for comparing choices, not a measured damage ranking.
Reviewed Druid snapshot: 52 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 148 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. The Nature’s Majesty–Nature’s Splendor prerequisite direction is community-reviewed against two exact raw edges; both original edge records are preserved. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.