Affliction: selected talents and trade-offs
Improved Corruption 5/5, Improved Life Tap 2/2 and Improved Drains 3/3 lead to Amplify Curse at eleven. Fel Concentration 3/3 and Soul Harvest 1/2 reach fifteen. Curse of Exhaustion, Nightfall 2/2 and Improved Bane of Agony 2/2 precede Siphon Life at twenty-one. Soul Siphon is a deeper current talent and is unselected.
Soul Harvest is partial and requires a qualifying Drain Soul kill. Curse of Exhaustion follows the one-Curse-per-target rule in its text. Sustained effects and channels need useful uptime, while this route leaves Demonology pet support outside the budget.
At eleven points, compare the full Corruption and drain cycle with safe Life Tap windows. Later record qualifying Soul Harvest kills, Curse of Exhaustion control and the conditions that produce Nightfall or Siphon Life value. Keep target lifetime comparable.
Executable point order
Use the progression to inspect each point from Level 10 to 30. The calculator opens the exact allocation and level. These routes are examples for comparing choices, not a measured damage ranking.
Reviewed Warlock snapshot: 52 visible nodes from Wago client build 1.60.1.70291, reconciled against Talents Forever. All 149 rank descriptions are adapted from Talents Forever (CC BY 4.0, https://talentsforever.com), with community verification. Two active Warlock positions use explicitly reviewed row/column mappings; the original raw coordinates are preserved and those mapped positions have community evidence. The export resolves tooltip values at Level 60; it does not rescale them to the selected level or simulate damage. Level 30 examples spend 21 points; the existing Level 20 page uses eleven-point stages of this reviewed tree. One point per level from 10, five points per tier, full-rank prerequisites and the editorial point order remain derived planning assumptions. Original 69913 saves remain historical records and are not partially migrated into a changed allocation.