Damage over time and sustained solo play · Level 20 · Level 20 client-table preview
Community / Editorial BuildBuild 69913 · Client-table preview · Client-table preview · Level 20
WoW Forever Affliction vs Demonology Warlock Leveling
Compare a sustained-spell route with pet-supported progression at the same point budget.
Client data and build assumptions
Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.

Affliction Warlock Leveling Build
11/0/0 · 11 / 11 points · Level 20 client-table preview
Damage over time and sustained solo play
- Improved Corruption opens the route. Improved Life Tap and three Soul Siphon ranks follow before Amplify Curse becomes the final point.
- Compare full pull-and-recovery cycles with the same demon and target level.
Derived planning assumption. Talent positions and ranks remain client data; this allocation is editorial only.
Talents in this build
Talent dataClient verifiedpositions and ranks only
Improved Corruption5/5Client verified
Improved Life Tap2/2Client verified
Soul Siphon3/5Client verified
Amplify Curse1/1Client verified
Sustained pressure or pet investment
Affliction ends at Amplify Curse after Corruption and recovery-related choices. Demonology ends at Fel Domination after a specific Voidwalker package.
Do not remove recovery from the comparison
Count pet recovery, player recovery and failed pulls. The fastest individual kill is not always the fastest sequence of quests.
WoW Forever Affliction vs Demonology Warlock Leveling comparison
| WoW Forever Affliction vs Demonology Warlock Leveling | Affliction | Demonology |
|---|---|---|
| Testing role | Damage over time and sustained solo play | Pet-supported solo progression |
| Main trade-off | A short-lived enemy may not reveal the value of a sustained route. This allocation gives up the early Demonology pet package. | Pet survival and player damage are different measurements. A safer pull can take longer, and the useful balance depends on your actual downtime. |
| What to measure | Compare full pull-and-recovery cycles with the same demon and target level. | Record pet survival, lost control and recovery with the same demon active. |
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