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Build 69913 · Client-table preview · Client-table preview · Level 20

WoW Forever Beast Mastery Hunter Leveling Build

Use a step-by-step Beast Mastery Hunter leveling allocation from Level 10 to 20, with a clear point budget and recovery considerations.

Client data and build assumptions

Client-table preview: positions, rank caps and spell IDs are checked against build 1.60.1.69913. These readable tables may retain legacy layout. Five points per tier, full-rank prerequisites and the 11-point Level 20 budget are planning assumptions, not proof of final live Beta rules. Missing rank text stays unknown.

Beast Mastery Hunter Leveling Build

11/0/0 · 11 / 11 points · Level 20 client-table preview

Pet-supported leveling

  • Endurance Training, Thick Hide and Improved Revive Pet form the early pet-support package. Bestial Swiftness is the final point after ten Beast Mastery points.
  • Record pet survival, time reaching the target and recovery between equivalent pulls.
Community / Editorial Build

Derived planning assumption. Talent positions and ranks remain client data; this allocation is editorial only.

Talents in this build

Talent dataClient verifiedpositions and ranks only

  • Endurance Training5/5Client verified
  • Thick Hide3/3Client verified
  • Improved Revive Pet2/2Client verified
  • Bestial Swiftness1/1Client verified

Leveling with Beast Mastery

Keep the pet consistent across pulls and include time lost to recovery. This route is intended to examine the pet-supported loop rather than maximize a single ranged hit.

The route invests away from Marksmanship shot talents. A pet that does little during the test makes the comparison misleading.

Level 10–20 progression

Endurance Training 5 → Thick Hide 3 → Improved Revive Pet 2 → Bestial Swiftness 1

Follow the allocation in order rather than buying the endpoint first. The table-based planner checks the earlier investment before allowing deeper nodes.

Before switching routes

Record pet survival, time reaching the target and recovery between equivalent pulls.

Save the baseline link and change only the variable you want to compare. Keep equipment, target level and recovery conditions in your notes so a talent change is not credited for an unrelated improvement.

Open the Hunter calculator

Every published Hunter page points back at the planner at /hunter.

Edit this build in Calculator