TARGET ALLOCATION
21/0/0Level 30 · 21 points · Editorial example
Deflection2/5
Improved Rend3/3
Improved Tactical Mastery5/5
Improved Overpower1/2
Anger Management1/1
Deep Wounds3/3
Two-Handed Weapon Specialization3/3
Impale2/2
Sweeping Strikes1/1
Build workbench
A complete Level 30 Arms path with Rend, retained Rage, Deep Wounds, Impale and Sweeping Strikes.
TARGET ALLOCATION
21/0/0Level 30 · 21 points · Editorial example
Deflection2/5
Improved Rend3/3
Improved Tactical Mastery5/5
Improved Overpower1/2
Anger Management1/1
Deep Wounds3/3
Two-Handed Weapon Specialization3/3
Impale2/2
Sweeping Strikes1/1Two-handed damage and stance control
| Talent | Left route | Right route |
|---|---|---|
| Spearing Strike | 0 | 1 |
| Two-Handed Weapon Specialization | 3 | 2 |
Editable editorial routes · Source limits remain visible · No simulated performance scores
Blizzard raised the playable Beta cap to Level 30 on October 1. The current 21-point routes use the reviewed 1.60.1.70291 Warrior tree; the Level 20 page preserves the earlier 11-point opening allocations.
Improved Rend and Deflection open the first tier. Improved Tactical Mastery and Anger Management support stance Rage; Deep Wounds, Impale and three Two-Handed Weapon Specialization ranks extend the damage package before Sweeping Strikes at the 21-point endpoint.
Client build 1.60.1.70291 verifies all 52 talent identities, rank caps, positions and prerequisite links. All 150 resolved rank descriptions are adapted from Talents Forever under CC BY 4.0 and labelled community-verified. Exported effect values are tooltip transcriptions resolved at Level 60; the planner does not rescale them to Level 30 or simulate damage. Change labels compare the preserved 69913 import. Point-per-level, tier spending and required prerequisite ranks remain derived planning rules. Build allocations and playstyle notes are editorial tests, not official best builds.
Spend Rend 3, Deflection 2, Improved Tactical Mastery 5 and Anger Management 1 for the eleven-point opening. Add Deep Wounds 3, Improved Overpower 1, Two-Handed Weapon Specialization 3 and Impale 2; take Sweeping Strikes at Level 30. The timeline below lets you inspect every intermediate allocation.
Official Beta announcement · Blizzard’s October 1 development notes · October 2 Warrior follow-up
October 2 superseded the earlier 75% critical-strike Rage increase: critical strikes now generate 100% extra Rage.
Fury Improved Cleave and Boundless Rage were removed. Lingering Rage was added in row 2, Furious Precision in row 3, and Gore Drinker in row 6.
Fury Flurry now requires Death Wish rather than Enrage; Improved Berserker Rage moved to row 5 from row 6.
Protection Toughness was removed. Iron Will moved from Fury row 2 to Protection row 1; Anticipation moved to row 2, Improved Bloodrage to row 1, Improved Revenge to row 2, Improved Disarm to row 3, and Improved Shield Bash to row 4.
The October 1 notes removed Dual Wield Specialization’s previous 20–100% off-hand Rage modifier; the October 2 follow-up removed its off-hand Hit bonus. Current rank text is separately community sourced. Arms Spearing Strike no longer needs a two-handed weapon but does require Battle Stance.
Booming Voice, Unbridled Wrath, Blood Craze, Raging Blows, Unbridled Rage, and Bloodthirst also received Fury tuning in the official notes.
The live Beta level cap is 30. The talent structure was reconciled through 1.60.1.70291; 21-point Level 30 routes are editorial allocations. Rank descriptions retain their separate community transcription evidence, and point-order rules remain derived assumptions.
Keep the test conditions stable while you edit.
Client build 1.60.1.70291 verifies all 52 talent identities, rank caps, positions and prerequisite links. All 150 resolved rank descriptions are adapted from Talents Forever under CC BY 4.0 and labelled community-verified. Exported effect values are tooltip transcriptions resolved at Level 60; the planner does not rescale them to Level 30 or simulate damage. Change labels compare the preserved 69913 import. Point-per-level, tier spending and required prerequisite ranks remain derived planning rules. Build allocations and playstyle notes are editorial tests, not official best builds.